GATES OF OLYMPUSBAĞIMSIZ BİLGİ REHBERİ

Gates of Olympus Game: How to Play and Win

xxxbetturkey xxx betturkey gates of olympus casino best win gambling game
body { text-align: center; font-family: Arial, sans-serif; background: linear-gradient(to bottom, #f7b733, #fc4a1a); color: white; margin: 0; padding: 0; } #gameContainer { display: flex; flex-direction: column; align-items: center; padding: 20px; } #gameBoard { display: grid; grid-template-columns: repeat(8, 80px); grid-template-rows: repeat(8, 80px); gap: 5px; background: rgba(0, 0, 0, 0.3); padding: 15px; border-radius: 15px; box-shadow: 0px 4px 10px rgba(0,0,0,0.5); } .tile { width: 80px; height: 80px; display: flex; justify-content: center; align-items: center; background: rgba(255, 255, 255, 0.9); border-radius: 10px; transition: transform 0.2s ease-in-out, background 0.3s; cursor: pointer; } .tile span { font-size: 40px; } .tile:hover { transform: scale(1.1); background: rgba(255, 255, 255, 1); } .selected { transform: scale(1.2) rotate(10deg); border: 3px solid gold; } button { margin-top: 15px; padding: 12px 25px; font-size: 18px; background: gold; color: black; border: none; border-radius: 8px; cursor: pointer; box-shadow: 0px 4px 10px rgba(0,0,0,0.3); } button:hover { background: orange; } @media (max-width: 768px) { #gameBoard { grid-template-columns: repeat(8, 50px); grid-template-rows: repeat(8, 50px); } .tile { width: 50px; height: 50px; } .tile span { font-size: 25px; } }
Shuffle
document.addEventListener(“DOMContentLoaded”, () => { const board = document.getElementById(“gameBoard”); const icons = [“🔥”, “✨”, “💎”, “🔮”, “💰”, “⚡”, “🌟”, “🌀”]; let tiles = []; let selectedTile = null; function createBoard() { board.innerHTML = “”; tiles = []; for (let i = 0; i selectTile(tile)); board.appendChild(tile); tiles.push(tile); } } function selectTile(tile) { if (!selectedTile) { selectedTile = tile; tile.classList.add(“selected”); } else { swapTiles(selectedTile, tile); selectedTile.classList.remove(“selected”); selectedTile = null; } } function swapTiles(tile1, tile2) { let temp = tile1.innerHTML; tile1.innerHTML = tile2.innerHTML; tile2.innerHTML = temp; } function shuffleBoard() { tiles.forEach(tile => { let randomIcon = icons[Math.floor(Math.random() * icons.length)]; tile.innerHTML = `${randomIcon}`; }); } createBoard(); });